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Nintendo of America released a statement today claiming that the launch 3DS is the most successful one in its history.  I visited a few brick and mortar Gamestops and browsed various online retailers such as Amazon and eBay, all of which had plenty of 3DS systems in stock.  Without actual numbers it is difficult to gauge the accuracy of their claim though if ebay prices are anything to go by, the supply is certainly greater than the demand.

At release the Nintendo Wii sold for an identical price point as the 3DS, $250.  Either the demand was much greater for the home console or supply was lacking; either way the system was sold out everywhere and ebay prices neared $400 and up.  While it is true that the current crisis in Japan has no physical impact on the production of the 3DS due to the factories being located in China, one can assume that the disaster has no impact on 3DS production at all whatsoever.

Some Retailers such as Amazon and Kmart, have realized the lackluster quality – based on aggregate reviews of the 18 launch tittles –  of most of the games released on the system at launch, and are offering $25 off of the purchase of a 3DS game when purchasing a 3DS system.  It is rare for retailers to offer such large a discount on software to sell a launching system.

Only time will tell if the 3DS can maintain it’s momentum, especially considering it’s current lack of well received titles.

U.S. day-one sales numbers for Nintendo 3DS were the highest of any Nintendo hand-held system in our history. More details about U.S. sales numbers will be made public on April 14, when first-week U.S. sales figures will be tallied by the independent NPD Group. Nintendo worked hard to get as much product as possible to retailers on day one to meet demand, and we will continue with these efforts moving forward.

-Nintendo of America


In the World of Darkness some one is always watching…

2004 is remembered by the PC community as the year that Valve’s Half-Life 2 and Id Software’s Doom 3 battled it out at retailers and review publications.  Those who went to purchase Half-Life 2 on its release day might have noticed a vampire themed game sitting on the new releases shelf besides the legendary Half-Life 2 – unfortunately most did not. This poor error in marketing along with severely underfunding developer Troika games in the last few weeks before release resulted in – what is perhaps one of the best PC role playing games of the decade – being released prematurely and without proper marketing.  Fortunately Vampire the Masquerade: Bloodlines has since overcome some of these issues, and lives up to its promise of a tour-de-force experience of one night in the (un)-life of a vampire.  The game is certainly worth a look even to those who were disappointed by its issues at release.  Thanks to a few community patches, it now stands as being one of the definitive, although not perfect, role playing games on the PC.

Tooth, Claw, and a .45

Story and interaction is undeniably what  defines an RPG; Vampire: Bloodlines is based off of the popular White Wolf pen and paper role playing game Vampire the Masquerade.  Set in the World of Darkness, a Gothic modern day America, the back story focuses on the interaction between vampires and the humans they prey on; particularly in major metropolitan cities.

Different sects, or clans, of vampires struggle for power and dominance while simultaneously protecting the secrecy of their race: hence the games subtitle, the Masquerade.  As a vampire you must protect this secrecy through both stealth and subterfuge, evading human law enforcement, witch hunters, and vampires belonging to other clans.  The society – or political party if you will – that enforces this masquerade is dubbed the ‘Camarilla’. Other factions have different ideas about how vampire society should run.  None of them are whole-heatedly black and white.

Unfortunately there's no physical customization of your character.

The backdrop translates very well to the game; the differing clans all offer different unique play styles and NPC interaction.  Clans such as the charismatic Ventrue make up the upper echelons of the camarilla while Nosferatu – based off of the famous silent film of the same name – are hideously deformed vampires whose mere presence in public sets off panicking civilians and trigger happy law enforcement.  Between these two opposite castes in vampire society exist the animalistic Brujah, the magically inclined Tremere, the seductive Toreador, and perhaps the most interesting to play – the utterly insane Malkavians.

The main story begins with you, a newly embraced (bitten) vampire falling into servitude to the head honcho of the the Camarilla.  As with many other RPGs you begin the game running small tasks for the powers that be. Rival factions opposed to the Camarilla reveal themselves to the player who is given choices about who to cooperate with and when to.  As the story progresses it is discovered that an ancient vampire sarcophagus is found and the player is tasked with retrieving it. What posses a conundrum to the player is what to do with the sarcophagus and how to deal with the various factions all seemingly trying to use you as a pawn to further their own agendas. The answer is not always so clear.

Dialogue with the various NPC’s is done in a first person perspective where various choices are presented; normal responses allow for colorful responses and special choices for seduction, intimidation, and manipulation allow the player to dwell deeper into a conversation to achieve some goal or gain some insight- the dialogue choices available are determined by the player’s skill in different areas.

The interaction between the player and NPCs is rewarding and well written.  Plenty of plot choices and twists allow the game to be replayed to achieve one of the several different endings.  The strength of the main story is that it’s largely linear thus remains focused and rewarding to follow.  Unfortunately side-quests aren’t as fleshed out as the main quest resulting in comparatively less game-play than newer open ended RPGs like Oblivion and Fallout 3 but should still last well over 30 hours.

Not your Typical RPG

Similarly to Bethesda’s Elder’s Scrolls series, Vampire: Bloodlines uses both a first person and third person viewpoints completely in real time.  Being set in a modern city allows for easy access to fire arms which are utilized exclusively in the first person mode.  This is certainly no first person shooter and players can’t simply pop off head shots from the get go.  Close combat is viewed in the third person allowing the player to view themselves chopping up and dicing their foes with the several melee weapons available. Being a vampire requires you to feed on humans (and sometimes rats!) every so often to preserve your un-life.  As with melee combat this is viscerally done in the third person. Unfortunately some of these third person animations are somewhat limited in variety and the detection system can be hit or miss depending on the weapon.

Both gun-play and melee combat, along with other non violent skills, are governed by the various stats ranging from one to five that can be increased by the player with xp points received for completing quests.  Accuracy, melee, stealth, computer hacking, lock-picking, along with a multitude of other skills, can be used to customize your play style.

Players aren’t rewarded for individual kills of monsters, but rather the completion of a particular task.  Head on and all out bloodshed is not always the best answer – certain quests can be completed using stealth or dialog skills without the need to kill anyone. This approach to game-play really sets Vampire:Bloodlines apart from many other PC RPGs; It’s a breath of fresh air and in most cases work’s admirably.  The one exception is a sewer segment in the second half of the game that requires the player to trudge through a multitude of monsters to get to the end.  The segment is long, tedious, and is not very fun for a non-combat focused character. The level is perhaps the low point in the game but by no means a game-breaker.

So many choices…

Game-play progresses through four main hubs located in different parts of the fictional Los Angeles area.  Santa Monica Harbor, Downtown, Hollywood, and Chinatown are the main areas for players to explore, each run by a different powerful vampire.  Combat areas both inside and outside of these hubs are the game’s ‘dungeon’ equivalents.  Some combat areas take place in abandoned buildings, others in skyscrapers. A particularly memorable one is a very atmospheric haunted mansion full of creepy noises and scares, another is a history museum patrolled by human security guards.  Some of the combat areas offer alternate means of completion such as stealth while others require you to bring along some firepower.  Nearly all are incredibly fun albeit somewhat linear.

The Source of all Evil

Vampire Bloodlines had more in common with Half-Life 2 than just its release date.  Troika Games licensed Valve’s Source engine to power Vampire:Bloodlines.  Visually striking in art, style and execution, the game was quite gorgeous at its release – although not to the level of Hal-Life 2.  The art style is Gothic yet colorful; neon lights can be found abundantly in Hollywood, rain and fog particles are very atmospheric in Santa Monica, gargoyles overlook the skyscraper – the list of artistic nuances can go on and on.  The trouble comes with the various glitches and performance bugs Troika was not able to address because of underfunding at the time of the game’s release.

NPCs are stiff in their animations both while performing actions and while speaking.  The lip syncing is done well but certainly not on par with Half-Life 2.  The original system requirements called for a 1.2ghz cpu and 256MB ram.  These requirements were completely in line with valve’s own Source Engine offering, yet as gamers found out, they were certainly not realistic. In certain situations, the game can struggle even on modern machines with dual and quad core cpus in certain situations, particularly when rendering many of the rain and fog particles found in the Santa Monica hub.  The minimum requirements should really be core 2 duo at 2.0ghz, (or equivalent) 1GB ram, and Geforce 6800/ Radeon x1600 or higher.

Dying to Hear

The game’s audio department received more polish than the visuals and it really shows.  All of the NPCs are fully voiced by good voice actors.  One of the stand outs would certainly have to be John DiMaggio, the voice actor for Bender in the cartoon series Futurama and the voice of Marcus Fenix in the Gears of War series.

The game has great original music and a great licensed soundtrack with bands such as Ministry and Lacuna Coil.  The music is always appropriate to context of the situation.  For instance, Lacuna Coil playing in a night club.  Radio and TV broadcast voice over’s are additional little details that go a long way to help the player’s suspension of disbelief and take cues in the humor from the Grand Theft Auto series. The mock advertisements and news reports always are entertaining to listen to, especially since they often describe and event or quest you just completed.

When the game was released in 2004 many discovered that despite the excellent game-play, glitches and bugs really hampered the experience.  Troika Games released a patch to address a few of these issues before going out of business yet still left many others in place.  Had the game remained so it would have still been a solid, albeit largely flawed, role playing game.  Thanks to the community of fans, the game has received a steady stream of patches to correct most, if not all of these bugs in an effort to allow gamers to play the game as was intended by Troika.  As of March 2011 the game is nearly bug free and is able to be played as originally intended – provided you install the latest community patch.

It’s a linear yet focused adventure that contains enough varied game-play elements which allow it to be enjoyed by both fans of traditional PC role playing games and those of FPS and action adventure games.  Just remember to patch it with the latest community update before playing.

The dialogue is particularly witty and satisfying.

Final rating: 9.3/10 – The caveat being that the game is played with the community patch, otherwise the score is somewhat lower.

More than 20 years old, the venerable Legend of Zelda series is getting quite long in tooth.  Nintendo is trying to mix things up with the upcoming LOZ: Skyward sword for the Nintendo Wii.  The only problem is: why am I reminded of that terrible Zelda cartoon from the 80’s whenever I look at Skyward Sword’s game-play footage?  Have I lost my faith in the series?  Certainly not, I’m just not feeling the whole ‘retro’ feeling Nintendo is going for.

Keen gamers will be quick to point out “hey the original Zelda and A Link To the Past both had a similar style and they were incredible games!” .    The style and simplicity of the early Zelda games was very appropriate for the era considering the resources developers had at their disposal.  The design of those games would certainly not hold up in today’s market, just look at Zelda: The Four Swords Adventures released for the Gamecube in 2004.  That game received the lowest – although good – reception from the critics and some of the lowest sales of any Zelda game.  Skyward Sword is certainly not on the same level as Four Swords yet allusions of simplicity can be drawn to the poorly selling Gamecube title.

In the 90’s games didn’t require expansive story lines to be fun and sell well.  The trouble is, games have become much more cinematic since those days and with the the past few games in the Zelda series focusing more and more on story development, I can’t help but feel like Skyward sword is regressing the series back to a simpler time.

Visuals and style appeal certain games to certain audiences although as games like Team Fortress 2 have taught us, you can’t assume that if something resembles pixar it’s for children.   In terms of style, colorful graphics in themselves aren’t the problem with Skyward Sword.  Wind Waker adapted a colorful cell shaded style yet contained one of the more engaging stories and original worlds in the series.  Majora’s Mask, perhaps the most original game in the series in terms of gameplay, told a brooding tale of Link’s quest to save the world in three days while simultaneously helping to solve people’s problems.  To revert back to the simplicity of the early 8 and 16 bit games for a major console release is quite disappointing.   This is the sort of game that should belong on the 3DS instead the updated port of Ocarina that it is receiving.

There is no doubt in my mind that the game-play mechanics will be solid – thanks to Nintendo’s Wii Motion +.  Unfortunately a Zelda game has to have more than simply good game-play in 2011.  I may be entirely wrong in my early assessment of this new entry since the full release is still quite a ways off.  There’s allot of competition out there and some Zelda fans are waiting for something more substantial than what has since been shown, fortunately the big N still has time to work in a well crafted and non-gimmicky story.  I’m not holding my breath though.

From the time I saw the awkward pre-show interview with James Franco I knew this show was going to be a big deal:  James Franco was on planet pluto.  His co-host Anne Hathaway tried her darn hardest to impress the Academy and entertain the audiences.  James Franco gave up from the get go. You’ve done all us disinterested misanthropes proud Mr. Franco, I salute you.You sir, are a gentleman and a scholar – quite literally, Franco is working towards his P.H.D at Yale.

Having watched this years show I can safely say that I’ve had an education in what really makes the Academy giddy: old rich men with speech impediments. Oh, that and films like the King’s Speech will almost always clean house.

Not a single Oscar for the Cohen Bro’s or their outstanding True Grit.  Hardened, but not jaded, I’ve learned all too late that the Academy hasn’t given an Oscar for best picture to a western since Clint Eastwood’s excellent Unforgiven. The totally ‘unforgiven’ moment came when Hailey Steinfeld did not win an Oscar for best supporting actress.

Despite the uproar of condemnation for the Academy’s decision to leave the Social Network without any of the major awards, this show is probably a return to form for the Academy.  Based on the amount of positive reviews both the Social Network and King’s Speech are neck to neck in near unanimous acclaim.  Though if that standard of merit is used then clearly Toy Story 3 should have won, being the highest rated film of the year.

Colin Firth did a better job in the King’s Speech than in last year’s A Single Man and certainly deserved his Oscar, though  clearly there  was no competition. Christian Bale had more of a challenge yet still came out on top with an Academy Award for best supporting actor.

Probably the most liked actress of the year, Natalie Portman snagged the Best Actress Awards for her performance in Black Swan.

Inception grabbed up a few audio and visual Oscars as expected, as did Alice in Wonderland.

It was a pretty anemic Academy Awards over all, perhaps because of Franco’s deadpan delivery, or perhaps because the winners were so typical.  For better or for worse the Academy has gone back to form in their selection.  Hell they might as well have aired a re-run of  the 14th Academy Awards.

Even as I write this I still can’t believe that True Grit won nothing.

Having played video games since I was 7, I have had fond memories of the Playstation/N64/Saturn era, the Ps2/Gamecube/xbox era, and Sega’s little console that unfortunately could not – a console stuck between generations, the Sega Dreamcast.  All of those consoles captivated me at one point or another, each having it’s moment in the spotlight and a few games worth remembering, until being replaced by a newer, faster successor.  Five years seeming to be the magic number for each new iteration to be released unto the public.  Sure the Xbox 360 has served me well for the past 6 years but I’m sure as hell glad to have my brand spanking new  ‘NeXbox’.  Wait…what?

Yes folks, if you would take the time to stop playing the latest Call of Duty installment (Black Ops while this article is being written), you’d see that you’ve been playing that trusty Xbox 360 since 2005.  Sure Microsoft and Sony both have released updated ‘slim’ models to their consoles but that’s not quite the same thing. Nintendo hasn’t  made any revisions to the Wii and instead have chosen to focus on their 3DS product in the hand-held market.

Sure near constant yearly updates of the Call of Madden, errr ‘Duty’ series, has kept Ps3 and 360 owners content but what about Wii owners?  Unless your idea of gaming involves burning calories or playing a few first party titles – bones thrown to us gamers – you have probably switched to one of the other consoles.

Playstation creator and madman Ken ‘Kurtz’ Katugari claimed back in 2005 that the Playstation 3 will have a 10 year lifespan, no doubt in an effort to entrench the Playstation brand in the market and put a Playstation in every home. (Oh the horror! the horror!) Katuragi has since been replaced at the company yet the mantra has remained. Sony is currently in third place in sales.

For all their billions in stocks and assets, Microsoft has made egregious errors since launching the 360 back in 2005; chief amongst them being the poor hardware design resulting in overheating and the subsequent dreaded ‘Red Ring of Death’. Having since revised the 360 hardware, it should be smooth sailing from here on out.  how long is that you may ask?  They too have held the position that the console life-cycle could last much longer than previous generations, well into 2015.

In the mid 90’s Sega tried to prolong the life of its popular Genesis system through the release of several add-ons and hardware revisions – The 32x and Sega CD being the most widely known.   The game support for the two expansions was not extensive and instead detracted Sega from working harder on its Saturn system.  Nintendo released an expansion to it’s N64 system dubbed N64DD yet quickly scrapped support in favor of focusing on their next system, the Gamecube. Both Sega and Nintendo struggled for dominance in a market beginning to be dominated by Sony and their Playstation.

As history has shown, console hardware add-ons are usually not successful in the long term.  Microsoft is currently in second place behind Nintendo with 50 million, or more than twice as many consoles sold than their previous Xbox system, yet is spending resources and focus on its new Kinect motion sensor add-on.  It’s a good product in the few demo’s I have tested but not one that justifies holding off the next generation of consoles for another three or so years.

Sony has released an add-on for their system as well, albeit one that is not as expensive or expansive as kinect: Playstation move.  Obviously an imitation of Wii’s motion controls at an effort to prolong the system’s life and competitiveness against Nintendo’s Juggernaut.

The real travesty comes from the leader of this generation, Nintendo.  As a recast and overclocked Gamecube, the Wii  barely qualified as being a next gen console; and yet despite all that sold the most as of February 2011. A look at the resent releases chart for the Wii sinks your heart and reminds you why the little white console has been collecting dust ever since you either beat Super Mario Galaxy 2 or lost 10 pounds on Wii fit. 

With falling prices for Sony and Microsoft consoles, the extended console cycle is not all that bad.  The upside is that more folks can afford the systems and enjoy the many games already released.  The wii is not so fortunate in that regard.  No new hardware revisions and only a measly $50 price cut gives core gamers little reason to support the system.

The industry and market are changing and perhaps the five year console cycle is a thing of the past.  Nintendo has an opportunity to reap their profits and catch the other two manufacturers unawares with a new console.  Waiting another 2-3 years will certainly spell their doom if their stagnating sales are anything to go by.    Change is a good thing.  I for one would like to play a Zelda game in 720p without having to rely on an emulator.

source used: http://www.gamepro.com/article/news/99528/sony-stays-the-course-on-its-ten-year-plan/

Wag the Dog: still relevant?

Ronald Regan famously had a plaque in the oval office that said ‘a man can go far in life if he doesn’t mind who gets the credit. In Barry Levinson’s Wag the Dog, the eccentric producer – played by Dustin Hoffman – tasked with fooling the media by creating a fake war for the President, learns this lesson the hard way, but not –thankfully – before a few laughs. The subject matter shifts back and forth from implausible hilarity to blunt analysis of our political system.  It’s very surreal at times to watch, especially when one considers the events that this too-real-for-comfort black comedy foreshadows. The film, probably created to be comedic dramatization of a possibility, became a mirror of what might have been going on at the end of the both Clinton and Bush administrations.   If only reality was full of such characters – George Bush need not apply.

The films’ plot revolves around a motley crew of film producers, song writers, and presidential aides, all brought together and spearheaded by a mysterious ‘spin doctor’, (played by Robert Deniro) and tasked with the dilemma of keeping the president’s sexual affairs with a firefly girl (think girl-scout) out of the media’s attention for 11 days till his expected re-election. The group comes off as some satirical jab at an Oceans 11 inspired ‘super-team’. The spin doctor cooks up a plan for a fake war with Albania to buy the president time till his upcoming election, and sets out to stretch it out as long as possible with the help of a overzealous producer (played by Dustin Hoffman). The plot takes some comedic liberties in the second half reminding us of the implausibility of the premise – at least in its presented execution – and of the fact that this is at heart a black comedy and not a ‘serious’ look at politics and the media in America. Taking that into consideration, the second half of the film turns up the wackiness to an 11 when the group meets the ‘fake’ MIA soldier they created (played by Woody Harleson), find -out that he has spent the last 12 years incarcerated in a military prison and is on heavy duty psychotics, and subsequently is gets into a ridiculous plane crash. All – including the schizo Harleson – manage to get away unscathed. The film by is now in nearly full throttle Seinfeld inspired comedy.

The chilling thing is how possible the idea of it all is. Certainly not in the comedic and often hyperbolic direction that this particular film took, but in the little things that the movie suggests: exacerbating armed conflict to lessen the importance of an important issue, reporting news that has no factual merit, and most importantly, cronyism that goes all the way to Hollywood and back. President Clinton’s administration dealt with the very issue presented in the film only a year after its release. What’s more is that there was in fact a conflict involving ethnic Albanians suffering genocide in Serbia in 1999, a year after the Lewinsky trial. In the same year President Clinton also attempted the ‘neutralize’ Osama bin Laden with U.S. cruise missiles launched towards terrorist training camps.

Clinton recovered from the scandal, partially because of the media’s sympathy, and partially because there were pressing matters at hand that ‘trumped’ his little sexual fiasco. Unfortunately we never meet the president in the film and therefore can’t have much sympathy for him – the humorous angle of the film wouldn’t allow for much sympathy if the film makers would give an objective portrayal. More so one can’t help grow disdain for the guy whenever the film shows an election commercial imploring the American public to not ‘change horses mid-stream’. Even the president’s own people acknowledge the cringe worthy and unwitting self-caricatures passed off as campaign ads. The president is, in fact, presented very much in the vein of Seinfeld’s George Steinbrenner, reduced to being a voice and a back of the head.

Journalists along with lawyers are considered to be the least trustworthy individuals, sometimes for good reasons – read: Jayson Blair, Steven Glass, and some of those who call themselves ‘fair and balanced’. Wag the Dog asks the viewers to take it a step further and think about the film industry and public relations representatives as other sources of influence and deception.  Regan himself was an actor, his political poise and manner of speaking surely enhanced by his acting experience. After all, we think better of well spoken presidents (JFK, Reagan, and Clinton) even if their time in office is marked by controversy. Perhaps the media doesn’t create our infatuations with powerful people but instead proliferates ideas created by someone else. At one point in the film Dustin Hoffman asks Robert Deniro, “Why are you doing this for the president?” to which there is no response. That is both paradoxically a weakness of the film’s realism and the strength of its argument: sometimes we don’t really know who or what is behind the scenes or why they are there. Particularly after President Bush’s two terms, where the press almost unilaterally supported Bush’s plan to invade Iraq, people lost faith in the press and their reporting on politics. That is quite a harrowing statement.

The film ends with a grim reminder that the powers that be will have their way regardless of the parties involved. A news update comes on a television screen reporting that an Albanian terrorist group is claiming responsibility for an act of terrorism.  The humor suddenly abates and the mirage of a star studded cast acting out ridiculous situations becomes all too real.

People often remember Clinton’s presidency as a fairly successful one by its end and in that sense he very well could have wagged the dog.  By the end of George Bush’s second term many Americans lost their faith in both him and the press that failed to scrutinize him and his administration.  That turning point illustrates how the film’s message of the untouchable nature of backdoor politics isn’t quite realistic.  Still one can’t truly know if the dog wags its tail, the tail wags the dog, or if that the knowledge of either is only privy to some charismatic producer or mysterious spin doctor.  This film is perfect for any conspiracy theorist that needs a good hardy laugh.

On February 18th President Obama toured Intel’s Oregon R&D and Manufacturing plant and sat down with several big wigs for dinner to discuss America’s future in technology.  Intel CEO Paul Otellini pledged to invest 5 billion in a new semiconductor plant in Arizona, a plan that will hopefully create over 4,000 new jobs.  It seems like a no-brainer, Arizona is in desperate need of jobs, and Intel is in desperate need of innovation.  According to their press release, Intel has donated over a billion dollars for education in Oregon in the hopes of finding talent in what has since transformed from a center of agriculture to a major manufacturing power. Its worth noting that the company employs 15,000 people, the most for any private company in Oregon.  Hobnobbing with the president and making promises is one thing but fundamental company dogma is something else altogether.

Intel has released some of the most powerful and power hungry processors available, yet has also released some fairly weak and inefficient ones as well.  The growing mobile market is being seized up by ARM holdings.  Luckily for Intel, the ARM brand is decentralized and has less revenue for R&D, at least as of right now.  AMD is in the same boat as Intel at the moment, their acquisition of ATI certainly helping to keep the company competitive on the market.  The PC architecture is certainly different from the ARM powering smart phones and other embedded devices yet there is much to learn from the efficiency in ARM chips.  Donating money to education is certainly a great way to improve company image yet hosting the president goes a long way to remind us of how huge Intel really is. Intel should really take heed to the old – if not directly comparable – adage; its not the size, its how you use it.

ARM is on the brink of releasing quad core processors that run on a very small amount of energy. AMD, while not breaking any ground in the micro processor department,has been running a very successful graphics card business the past few years. What of intel then?  Are we to expect needing nuclear energy to power our new Nucli-Core i1000 processors 10-15 years down the road? The president has been strong (in speech at least!) on weening America off of oil dependence and switching to alternative energy sources, why then do we not hear anything about reducing energy consumption in our consumer space?  Intel, along with AMD, still have scores of hurdles to overcome before they can be truly considered green and innovative companies.  Perhaps Intel will finally put the sharks with laser beams development on the back burner and put its planned facility to good use.

After years of jokes and bad puns Duke Nukem Forever in development’  is finally going to see the dust of a shelf – hopefully not too much dust.   As one of the first graphically – for the time – violent games in the mid-90’s Duke Nukem 3D helped create a staple for both first person shooter gameplay and video game controversy.  There has been a cornucopia of violent and sexual video games since the early 90’s, many of which raised standards for gameplay and storytelling.  The question remains – do we really care about Duke Nukem Forever after over 10 years of waiting?  More importantly, will the game make a dent in a market dominated by violent first person shooters and violent games in general?

Id software is recognized as the father or first person shooters.  Its release of Wolfenstein 3D – a first person shooter in which you are tasked to invade a Nazi stronghold with the goal of killing Hitler and his goons – was controversial in its graphic depiction of killing and praised for its original gameplay.  Id software’s followup title Doom added better graphics and set the stage on a demon infested mars.  The game was lauded by the gaming community and became hugely successful despite being labeled by some as a ‘murder simulator’

3Drealms, the former developer of Duke Nukem Forever, rode their way into the annals of video game history through their release of Duke Nukem 3D.   In respect to early first person shooters DN3D very much emulated Doom, which had become a very successful formula for future fps games.  The caveat of the game was its protagonist Duke, a homage and amalgam of 80’s action movie stars complete with big biceps and cheesy one liners.  The controversy surrounded the fact that you could kill women and ‘pig headed’ cops.  In defense of the game the women only came in two varieties – strippers and mutated damsels begging to be put out of their misery.  The pig cops were clearly mad with power and warped by aliens.   One could look at it as duke providing a service to society – which, considering the general premise of aliens invading earth, was the developers point.  It was not until Grand Theft Auto (1997) that players could kill real police officers.

The Grand Theft Auto series (GTA) is different from early first person shooters in the respect that it is in third person.  The first two games were two dimensional with an over-head perspective.  They featured violence set in a modern city albeit with less detail than Doom or DN3D.  The game’s premise involved stealing cars and doing jobs for the mafia.  The game’s lesser known contemporary, Postal, was released around the same time for PC’s and featured much more detailed depictions of murder and violence.  Due to its relatively non-existent marketing and exclusivity to PC’s, the game did not make a large impact on the gaming community – both commercially and controversially.  In 2001 Rockstar Games, the developer of the GTA series, released what is perhaps one of the greatest innovations in gaming during the new millennium: GTA 3.  Many modern open-world action games owe allot of their formula to this ground breaking third person shooter.  Equally important is its impact on the public perception on video game violence, with parents and politicians rising up in arms over the graphic depictions of murder and other crimes.

In the realm of first person shooters, controversy begins to slowly erode as popular games such as halo and half life begin to incorporate more story and cinematic elements separating themselves from criminal simulators.  WWII becomes a popular theme for shooters, offering gamers a chance to experience the feeling of being a solider in times of war.  As a whole the first person shooter industry begins to see more acceptance from the general public, if not a bit cliche and overused.

By the year 2008 even the venerable GTA franchise has begun to mature.  The latest game in the series, GTA IV, has a very well written story and provides the player with moral choices.  Bioshock – a game by Irrational software  released in 2007- set a standard for story telling and the juxtaposition of moral choices.  Even Disney have take cue from this change in the industry;   their soon to be released Epic Mickey will  incorporate the ability (in fact necessity ) to choose between right and wrong.  We have to wonder:  what will a long awaited game like Duke Nukem Forever bring to the table?  If stripped of its controversial status will the gameplay hold through in the modern era of video games or will it simply be a trip down memory lane, played for nostalgia and then placed on the shelf next to its nearly 15 year old predecessor?  I’d like to think to the contrary as 10 years in development should have been ample time to craft something worth my $60. Maybe a Clockwork orange adaptation could get some concerned citizens back in arms – then again a little video game ultra-violence never really hurt anyone.

http://www.theppsc.org/News/Murder.Simulators.htm

http://www.sciencedaily.com/releases/2008/05/080514213432.htm

Before I go into any real detail about this movie I must say that at times it took me out of my comfort zone, particularly at the beginning, yet somehow kept me laughing and engaged throughout.  The film’s premise – a married lesbian couple dealing with their children building a relationship with their sperm donor father – is not one that I have encountered before.  There is a certain amount of sexuality in the film but surprisingly not from the parents themselves, but from a copious amount of gay (as in male) porn being watched by the various characters.  These very moments were very cringe worthy yet quite funny. Underlying the sometimes subtle humor lies a touching drama exploring the many facets of child-rearing and relationships amongst both homosexual and straight people.  As much as director Lisa Cholodenko tries to paint an accurate picture of this ‘modern family’, what the viewer will take away will ultimately depend on their feeling towards the characters; and as much as we would want to feel good about the family by the end of the journey, there are some things that may hold some viewers back.

A lesbian married couple, Jules (played by Juliane Moore) and Nic (Annete Bennning) are seemingly successful at raising their two teenage children (Josh Hutcherson and Mia Wasikowska) , until one day their world gets turned upside down: The children want to meet their biological father. This is comically misinterpreted by Nic as signs of her son’s budding homoerotic desires for his sociopath best friend.    Played by Mark Rufallo, the laid back, down to earth father meets his biological  children and becomes the family’s third wheel, so to speak.

The parents have a hard time to assimilate to this new change and begin to feel that they are loosing influence with their children. After a not-quite-so-shocking plot twist, the family is torn apart and the Nic and Jules try to piece their family together before their daughter heads off to college.  Unfortunately things don’t go to well for their biological dad who gets left in the dust, his new-found importance shot to pieces.

I certainly emphasized with the lesbian couple and their marital troubles and their children’s growing pains; yet I couldn’t help but feel for Mark Ruffalo’s character and his predicament by the end.  Partially because of Rufallos’ excellent performance and partially because of my own experience of re-kindling a relationship with an estranged father. Jules’ seemingly irrational xenophobia half way through the movie also lends a hand to having somewhat less sympathy for, marital and child rearing  issues aside, is a well-off ‘normal’ family.  Which brings me back to an earlier point: family is a very touchy subject, even more so when it involves such a new – at least in film – concept of homosexual parents raising children. The film is certainly a step in the right direction.

Being a  drama/comedy, the humor is done well enough for most people to find entertaining and sometimes chuckle. The drama is at times  profound although not entirely poignant, at least not in the way of the usual family dramas – for better or for worse. This is definitely meant to be a feel good flick and to that end the film makers certainly have mostly gotten it down.  That said, I can’t help but feeling that film takes a conservative stance on it’s subject matter in order to justify the comedy and portray a positive image of how normal homosexual families are.  While the viewer is ultimately left to decide if the kids (and parents) are really all right: this reviewer feels that the movie certainly is.

8/10

Ever since Microsoft proposed it’s ORIGAMI UMPC (ultra mobile personal computer) initiative back in 2005, people were skeptical about the practicality and cost of such small computers.  The fears were ‘largely’ realized as the early devices were bulky, over priced, under-performing, and lacking sufficient battery life to get through more than a single commute.  Manufacturers tried to remedy the complaints, and certain devices received much needed revisions – the mostly excellent Samsung Q1UP coming to mind.  Unfortunately at an average of $1000-1500, the revised products came as too late and too expensive.  With the release of Apple’s Ipad, manufacturers have seemingly become galvanized with the prospect of an (re)emerging mini tablet market.  Note I did not say mini Tablet “PC” market.

The seemingly bare and simple iOS powering apple’s latest craze, the ipad, doesn’t look very appealing on paper – sure thousands of apps exist on the appstore, yet very little feature the productivity and control featured in a traditional Windows and OSX operating systems.  What was considered to be exemplary in a handheld phone/music/video player seems  less innovative and productive on a full sized tablet.  Granted, software aside there are many perks to running such an operating system and Intel is certainly not too pleased.

One of the complaints many consumers had with early UMPC’s was their poor battery life and high cost for – naturally – higher spec parts.  Aside from Intel’s core solo line, the CPU’s powering the devises were inadequate from anything besides the most rudimentary windows tasks, and yet consumed the battery very quickly.   This compounded with the inadequate supply of system ram made the machines nearly incapable of running, at the time, Microsoft’s newest OS, Windows vista; an operating system that some manufacturers chose to ship with these devices.  The issue of battery life was mitigated to a lesser extent when Intel began to ship their Atom Cpu’s – unfortunately many manufacturers had already began to abandon the UMPC market to focus on netbooks.  Apple clearly paid attention to market trends, deciding against competing in the netbook market, and instead  chose to expand their ipod/iphone product line to fill the void left by UMPC’s.

Sales don’t lie, and at $500, the ipad sold (and is still selling!) like hot cakes.  Numerous imitators have since emerged, such as Samsung’s Galaxy, Dell’s Streak, Archos, etc – all running Google’s Android OS, and none with Intel chips.  Nvidia is poised at grabbing market share with its upcoming Tegra 2 platform, which features an ARM Cortex A9 and a powerful integrated GPU.  We’ve seen what the A9 is capable off last month at SONY’s NGP handheld video game system unveiling.  Granted the NGP is running a quad core A9, the dual core still should  be no slouch.  With a reported power draw of 1.9 watts at peak operation, the dual core should provide plenty of battery life while still flexing its muscles.  The Android platform is also getting an update and Android 3.0 is looming around the corner.

Both Microsoft and Intel need to get their act together: improve user accessibility and reduce cost while at the same time maintaining the strengths of the aging x86 platform, compatibility and user control.  Entertainment and accessibility aside the x86 program is still the choice of software for professionals on the go.  If current trends continue, we consumers will have to rely exclusively on an ‘appstore’ for our software.  As iOS  and android continues to evolve that can change we must remember : choice is key in the computer industry, even when applied to the ultra mobile sector of the market.   I for one am not looking forward to the $.99 menu maze that is looming over the horizon should the current trends completely and utterly dominate the entire mobile computing market.

Source Used:  http://siliconangle.com/blog/2011/02/07/android-spurs-tablet-os-innovation-motorola-xoom-has-high-hopes/